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SCHULES Douglas
Associate Professor
PhD, Communication Studies (Media Studies), University of Iowa
SCHULES DouglasAssociate Professor
PhD, Communication Studies (Media Studies), University of Iowa
Associate professor of media whose current work focuses on the relationships between media, society, and knowledge. He has written about creative media and fandom, and his recent work focuses on Japanese game ecologies, with a focus on the indie game developer industry in Tokyo. He is currently building an archive to preserve the work of indie game developers in Japan.
Specialized field
Media theory, game industry, communication studies
Current Position
Department of Global Business
Graduate School of Business, Master in International Business Program
Graduate School of Business, Doctoral Program in Business
Educational background
PhD
University of Iowa, Communication Studies (Media Studies)
MA
Syracuse University, Communication and Rhetorical Studies (Rhetoric)
Syracuse University, Linguistic Studies (Language, Culture, and Society)
BA
University of Central Florida, English (Literature)
Major Research Achievements
Schules, Douglas. (Forthcoming). Creating Community in Persona 3: Japanese Role-playing Games as Networked Practice. In Jérémie Pelletier-Gagnon and Rachael Hutchinson (Eds.), Transcultural Approaches to the JRPG: Global Understandings of the Japanese Role-Playing Game. Washington DC: Lexington.
Schules, D. (2021). The Rhetoric of Game Practices: Go and Discursive Control in Tokugawa Japan. Rhetoric Society Quarterly, 51(5), 439-454.
Schules, D (2021). Game Meaning and Message: Go and Nationalism in Modern Japan. In Takuzo Konishi and Kentaro Matsumoto (Ed.), Media and Message-Communication in Society. (pp. 121-140) Tokyo: Nakanishiya Publishing.
Schules, D., Peterson , J., & Picard, M. (2018). Single-Player Computer Role-Playing Games. In J. Zagal & S. Deterding (Eds.), Role-Playing Game Studies: Transmedia Foundations (pp. 117-139) London: Routledge.
Schules, D. (2015). Kawaii Japan: Defining JRPGs through the cultural media mix. Kinephanos, 5, 53-76.
Award Funding
2020 National Communication Association Annual Conference, Top Paper in Game Studies Division
Interview media
Unique game archive methodology presented by "Rikkyo Indie Game Demo"
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